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Fetching instructions

Moxie requires some interesting instruction fetch logic.

For my initial implementation I'm assuming a 32-bit path to instruction memory. But moxie has both 16- and 48-bit instructions, so it's not like simple RISC cores that can feed the pipeline on every cycle. My solution is to feed 32-bit instruction memory words into a Instruction FIFO. 16- and 48-bit instructions pop out of the other end of the FIFO on every cycle (or a NOP bubble when we're waiting for the last 16 bits of a 48-bit instruction). My initial Instruction FIFO is 64-bits long. From my simple testing it looks like this does a reasonable job of keeping the instruction memory path busy, and issuing instructions as often as possible (I'm just eyeballing the gtkwave output, reproduced below). I can experiment with a longer Instruction FIFO later.

This image shows a few signals from the Instruction FIFO. valid_o tells us that we're popping off a valid instruction from the FIFO, whereas full_o tells us not to write any data to the FIFO because it's full. So far, so good - decoupling the fetching of instruction memory from the rest of the pipeline is obviously the right thing to do.

One more complication that I'm going to punt on for now is PC tracking. Eventually we'll want to pass the PC down the pipeline so we get accurate exception addresses. Tracking the PC through the Instruction FIFO is just one more little complication that I'll tackle after I make more progress on the rest of the microarchitecture.

I've only done some behavioral simulation so far, but I believe the code is synthesizable. The code is in github here: http://bit.ly/9yVQ7U. Running make should build everything, then just run "a.out".

Note that I'm using magic instruction memory: an array populated with a hello world app built like so...

$ moxie-elf-gcc -o hello.x -O2 hello.c -Tsim.ld $ moxie-elf-objcopy -O verilog hello.x hello.vh
And the verilog simulator reads hello.vh directly. Pretty cool!

(I just realized I wrote about fetching instructions almost 18 months ago - that took too long!)

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